How the Metaverse is Making Money
Metaverse makes money through e-commerce, gaming, education, entertainment, health and fitness and even telecommuting, and other revenue segments. This article highlight ways worldwide Metaverse are making money.
Metaverse is a virtual world or a collection of virtual worlds that exist in a common digital space and that users can access over the internet.
Metaverse revenue is estimates to stand at $490 billion in 2030, that's according to estimate made by Statista’s Advertising & Media Markets Insights. This is indeed a comparatively conservative forecase by Statista.
Meanwhile, other statistics & analyst companies assume a market volume of between approximately 750 and 1,700 billion U.S. dollars for Metaverse in 2030.
Here is how Metaverse is Earning Money.
Metaverse is a collection of virtual worlds that exit on digital space, making it easier for internet users to access. Metaverses include applications of virtual reality, augmented reality and other immersive technologies.
The largest revenue stream for Metaverses are gaming and e-commerce. Furthermore, Metaverses have also invented new revenue source in the segments of entertainment, education, health and fitness and even telecommuting.
E-commerce
Sales of e-commerce segment of Metaverse alone could grow to more than $200 billion by 2030 from now that's just around $20 billion.
Gaming
Gaming is expected to grow even more, from just around $10 billion as of now to around $163 billion in 2030.
Entertainment, Education, Health and Fitness and Telecommuting
The next biggest applications for metaverse revenue are health & fitness, workplace and education, entertainment, and telecommuting. Statista’s Metaverse Market Report provides more information and data on the subject.
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